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Fakewisdom

5 Game Reviews

4 w/ Responses

I got softlocked by a wall and had to refresh 4 times T-T
But WOW, how do you conceive of so many different little scenes in so little time? The whole time i was like "wait, is still going?"
And then the tank showed up!

Noisemama responds:

Glad you liked it! I just finished fixing some bugs and added the option to press R to reset to a checkpoint. Should prevent any further softlocks. I'll have the build up in a few minutes.

EDIT: Should be live now.

Got to level 6 before realizing you could double jump, wich makes your life significantly easier :P
Really cool aesthetic, swinging from the vines is a great detail

That was a interesting experiment, not sure i agree with the decision to prevent replays, probably should have paid more attention at the beginning but i didn't know i could play it only once, i was having fun just repeatedly saying no expecting the dialogue to run out or loop, instead i made him quite sad... I feel like it cut off half the plot because of my silly decisions at the beginning.
Also i think there were slurs? Didn't offend in the context they were used, just seemed a little excessive, they didn't add much

anymany responds:

blocking off the ability to replay wasn't on the list, i just forgot to test the ability to reload the site. you should now be able to replay it at the ends.

i'm not too happy with how it sounded either. i think it sounded more impactful to my sleep deprived mind. that was the last path i added so i think when i though about what to include and what not to include, i forgot what information was given in that path. i think the dialogue makes more sense when you go through all the paths.

i was kinda scared of this happening because since i was running really low on time, i didn't have ANY play testers so ya'll ended up being my guineapigs, sorry about that.

That was great! Spent the whole game wondering "where is dr Salvador?" so what you did to him really took me by surprise, i have some minor complaints, like the way the music just gives up a little to oftenlly, and how you need to press jump before pressing down to jump down a plataform, wich means you can't jump down without jumping first, wouldn't it feel more natural to press down before jump to do that? But that mechanic barelly got used so... Yeah, this is good! I think the ending could have been vastlly improved by a still image of a helicopter flying into the sunset with a mispelled message of congratulations, but is really fun as it is.

Gypopothomas responds:

Thanks for the feedback! Still trying to sort that mad music bug! Just fixed the drop down controls (will be in the next update). They were only messed up for people using the arrow keys for movement. Whoops!

Are you sure the second level is posible? Even the most perfect jump i could come up with was not enough to reach the other side, i may be missing something.
If the invisible pit at the end of the first level was an attempt to make the game frustrating you failed, wich is good, why would you want your game to be frustrating? It was actually pretty satisfying to repeat the level a second time knowing how the game works and managing to make it twice as fast.
I gave up on the second level and went back to the menu screen to try the third level, despite the fake plataforms it was also pretty fun.
My main complain is not being able to even properly start the second level, the game is also completly devoid of any sound...
From my own experience, i belive is not a good ideia to start a game with such a complicated challange right out of the bat, regardless of genre.

Ducraw responds:

The game is a prototype, the second level is beatable but I didn't add enough for the player to understand the concept of the level. I will fix that in the next month

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